Gael Kerchenbaum is a Freelance Creature Artist. Early in his life, creatures like King Kong, Godzilla and dragons inspired him and bring him to the world of VFX. Gael decided to dedicate his career to understand the mechanism behind animal anatomy. He worked at MPC, where he was part of the team who gave birth to the animals of Jungle Book. Then he became a freelancer and worked for many studios like Bacon Picture, Noemotion, Capsule Studio. Gael is currently working as a Creature Artist for Axis Animation on unannounced cinematic projects.
In this course, students will start to create their own animal anatomy study in ZBrush. They will learn how to construct a model from the inside out, starting by building the skeletal system and adding muscles and skin later on. This course will also focus on portfolio by covering how to light and render a beautiful study in Maya and Photoshop.
In the second part of the course, students will jump from the study to the creation process by learning how to build up their own creatures. They will create the anatomy of their own dragon and discover the workflows to sculpt details and paint accurate skin colours in ZBrush.
Skill Level: Intermediate
Pre-reqs: Knowledge of ZBrush and digital sculpting strongly recommended; basic knowledge of Maya and ZBrush is required; basic knowledge of Photoshop strongly recommended; course pre-reqs include Anatomy for Production
Course Format: Standard
Duration: 10 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with fewer than 6 students feedback may be provided during the live Q&A session.
Estimated time for course work: 10-20 hours per week
Introduction to animal anatomy: understanding the principle of motion
Anatomy of the skull: understanding the notion behind bones
The center of everything: understanding the spinal column and rib cage and the connection to the arms and legs
Pull to motion: understanding the function of a muscle
From the écorché to the living creature: the fat and the skin
Between study and art: the motion in action
From study to creation: how to translate anatomy from one species to another
More limbs: what does it take to be a dragon?
The beauty behind the details: how to create high-detailed sculpts
From study to production: putting a model into a production environment