Elective | 3D Classroom. CG Master Academy

Stylized Character Creation - From Cartoon to Comic Realism [LIVE COURSE]

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Registration Starts On
Wednesday, Dec 20th 2017
Class Begins On
February 18, 2018 | 9-12 AM (PST)
Hannah Kang
Character Artist

Hannah Kang works as a Digital Sculptor and Designer at Legacy Effects in Los Angeles California. Hannah believes her best art makes you laugh! Your art is at its best when you know what you want it to do!

Hannah Kang graduated the Gnomon School of Visual Effects in 2014. Hannah has been delivering characters, creatures, and assets on projects like Guardians of the Galaxy Vol 2, Avengers Infinity War, Pacific Rim 2, Underwater and many more. Legacy provides one of the industry's most diverse portfolios requiring you to work on projects styles ranging from Call of Duty, Doom, and Crash Bandicoot to Avengers, Iron Man and the Georgia Lottery's Flying Pig!!!. While Legacy tends to focus on real-world translation of costumes and character builds that are created to be worn by actors. Hannah's personal style is often referred to as "bleedingly cute," showing a love for a feature animation style and a strong side of dorkiness--all with the aim of making viewers' first response to laugh out loud. Hannah has been teaching professional and student artists improve their portfolios for the past two years, and considers herself a student still--with a strong pursuit of continuous education. Hannah would like to someday work on children's books and create a universe of her own.

Her Credits also include:

Film

Power Rangers

Gaurdians of the Galaxy 2

Pacific Rim

Avengers : Infinity Warfare

Underwater

TV

Expanse 2017

Runaways -  2017

The Tick - 2017

Commercials

Doom - Fight Like Hell - 2016

Call of Duty - Infinite Warfare - 2016

Call of Duty - Black Ops 3 - 2015

Destiny 2 - 2017

Geico - Operation - 2016

Georgia Lottery : Flying Pig - 2017

Playstation - Battlefront - 2017

Crash Bandicoot Remastered - 2017

Toyota - Crash Test Dummies - 2017

Course Description

Students​ ​will​ ​gain​ ​experience​ ​in:

1. Blocking​ ​out​ ​Characters​ ​efficiently​ ​with​ ​simple​ ​geometric​ ​forms

2. Going​ ​from​ ​Stylized/Cartoon​ ​Character​ ​to​ ​Comic​ ​Realism

3. Anatomy​ ​of​ ​the​ ​Body​ ​and​ ​Face

4. Retopologizing​ ​your​ ​Character​ ​and​ ​Props​ ​to​ ​get​ ​in​ ​the​ ​habit​ ​of​ ​clean​ ​working pipeline

5. Adding​ ​design​ ​choices​ ​that​ ​drives​ ​the​ ​story​ ​of​ ​your​ ​character

6. Bringing​ ​life​ ​and​ ​story​ ​to​ ​your​ ​character​ ​with​ ​Pose.

7. Simple​ ​lighting​ ​technique​ ​to​ ​show​ ​the​ ​importance​ ​of​ ​lighting​ ​your​ ​Character

8. Tour​ ​of​ ​Legacy​ ​Effects​ ​Studio​!

Objective​ ​of​ ​the​ ​Class

Recreating​ ​concept​ ​of​ ​an​ ​existing​ ​character,​ ​going​ ​from​ ​cartoony​ ​stylization​ ​to comic-book​ ​realism

Software requirements:

Zbrush and Maya (3Ds Max also acceptable, but the instructor will be working in Maya)

Course Outline

Wk1

Principles​ ​of​ ​making​ ​Stylized-Appealing​ ​Characters

Reference​ ​Board​ ​and​ ​Planning​ ​Sheet

Wk2

Blocking​ ​Out​ ​the​ ​Character​ ​with​ ​simple​ ​forms

Thinking​ ​in​ ​broad​ ​strokes​ ​and​ ​silhouettes

Wk3

Continuation​ ​of​ ​Character​ ​Block​ ​Out​ ​and​ ​adding​ ​in​ ​Secondary​ ​Forms

Wk4

Simplification​ ​of​ ​Facial​ ​and​ ​Body​ ​Features

Wk5

Costumes​ ​and​ ​Props

Retoplogizing​ ​your​ ​Character​ ​and​ ​Props

Wk6

Taking​ ​Stylized​ ​Character​ ​into​ ​Comic​ ​Realism

Wk7

Posing​ ​your​ ​Character

Wk8

Choosing​ ​Color​ ​Schemes​ ​and​ ​Polypainting​ ​your​ ​Character.

Wk9

*Off​ ​Week*

Take​ ​this​ ​week​ ​to​ ​Finalize​ ​your​ ​Character​ ​as​ ​much​ ​as​ ​you​ ​can

Wk10

Importance​ ​of​ ​Lighting​ ​your​ ​Character

Present​ ​Final​ ​Work

Bonus​ ​Week

Legacy​ ​Effects​ ​Tour​ ​!

Careers