Elective | 3D Classroom. CG Master Academy

Character/Creature Costume Design for Film & Games [LIVE COURSE]

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Registration Starts On
Wednesday, Dec 20th 2017
Class Begins On
February 18, 2018 | 9-12 AM (PST)
Jerad Marantz
Freelance Concept Artist

Jerad S. Marantz started his career at an early age interning for Special FX houses. Trying a little of everything enabled him to narrow his focus to creature design, character design, and costume concept art. His acquired skills in sculpture, painting, illustration, 3D Modeling, and Photoshop all aid his unique sense of design.

Marantz’ s many credits span over the Film, Television and Game industries and include: Avengers: Infinity War, Batman vs. Superman, Justice League, Deadpool 2, Shazam, Dr. Strange, Guardians of the Galaxy 1-2, Amazing Spiderman 1-2, X-Men: Apocalypse, X-men: Days of Future Past, Teenage Mutant Ninja Turtles, Rise of the Planet of the Apes, Noah, Clash of the Titans (Lead Designer), Sucker Punch (Lead Designer), Transformers: Dark Side of the Moon, Green Lantern, Snow white and the Huntsman, GI Joe: Retaliation, The Amazing Spiderman 1-2, Riddick, American Horror Story, Grimm, Westworld, Gears of War 4, Titan Fall, Infamous 2, etc...


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Course Description

This class will focus on designing humanoid aliens in subtle costumes similar to projects Jerad works on from DC and Marvel. The process will start in Photoshop and will model the character out in Zbrush with a final render in Keyshot. This class will go beyond the typical class demo style work to a finished portfolio piece that will be included in my own portfolio, so students get to see every step and tweak made to make the work presentable at the professional level. The class is live every week.


Basic drawing skills, familiarity with Photoshop; familiarity with Zbrush and Keyshot

Course Outline


Introduction Lecture to design in the film, game, and television industries.

- Gathering reference

- Sketching and ideation from reference

- Homework


Reviewing and critiquing student’s work

Refining reference

Demo Redrawing and refining concepts. - Working with value.


Reviewing and critiquing student’s work

- Selecting the student’s design to be executed in Zbrush

- Refining the design in value and color


- Instructor off week/ Student workweek

- optional Demo Reel Review


Final critique and selection of 2-D concepts.

– Refining and organizing reference collage

– Introduction to Zbrush

- Blocking out creature design in Zspheres

– Blocking out creature design in lowest topology


- Sculpting technics within Zbrush and working with limited brushes and topology

- Blocking out anatomy


- Blocking out the anatomy

- Refining the sculpt and Detail


- Instructor off week/ Student workweek

- optional Demo Reel Review


- Polypaint and Pose

- Zremesher and projection

- Intro to Keyshot

- Rendering


- Taking to finish in Photoshop

- Final thoughts

- Q&A