Andres Rodriguez was born and raised in Mexico City. He then moved to San Diego where he obtained a degree in Video Game Art & Design. Andres has been in the video game industry- working as an environment artist -since graduating in 2009. Most recently, he's spent the last five years as part of the Naughty Dog team. In that time, Andres has enjoyed working on critically acclaimed titles such as: “The Last of Us”, “Left Behind” and “Uncharted 4”.
During this class students will get to experience the environment pipeline creation from start to finish. Going from initial idea, block in phase, asset creation, lighting and presentation. This will allow them to familiarize themselves with all the software packages that are used during production. The goal of the class will be to create several high quality assets that will come together to create one cohesive scene that is well presented.
-Maya, Marmoset Viewer, Substance Designer, Substance Painter, Zbrush, Mudbox.
Skill Level: Intermediate
Course Format: Standard
Duration: 10 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with fewer than 6 students feedback may be provided during the live QandA session.
Estimated time for course work: 10-20 hours per week