Elective | 3D Classroom. CG Master Academy
Intro to Environment Art
Registration Starts On
Monday, Feb 26th 2018
Class Begins On
April 28, 2018
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Jared Sobotta
Environment Artist

Substitute instructor for Spring Term 2018: Jared Sobotta

Jared Sobotta is an Environment Texture Artist at Naughty Dog. His credits include "Uncharted 4," "Star Wars: the Old Republic," and "War Machine." 

Content created by Andres Rodriguez

Andres Rodriguez was born and raised in Mexico City. He then moved to San Diego where he obtained a degree in Video Game Art & Design. Andres has been in the video game industry- working as an environment artist -since graduating in 2009. Most recently, he's spent the last five years as part of the Naughty Dog team. In that time, Andres has enjoyed working on critically acclaimed titles such as: “The Last of Us”, “Left Behind” and “Uncharted 4”.

Course Description


During this class students will get to experience the environment pipeline creation from start to finish. Going from initial idea, block in phase, asset creation, lighting and presentation. This will allow them to familiarize themselves with all the software packages that are used during production. The goal of the class will be to create several high quality assets that will come together to create one cohesive scene that is well presented.

Software covered in this class:

-Maya, Marmoset Viewer, Substance Designer, Substance Painter, Zbrush, Mudbox.

Skill Level: Intermediate

Pre-reqs: Knowledge of Maya, ZBrush, Substance; other course pre-reqs include Intro to Production Modeling and Vegetation & Plants for Games 

Course Format

Course Format: Standard
Duration: 10 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week. 

*For classes with fewer than 6 students feedback may be provided during the live QandA session.

Estimated time for course work: 10-20 hours per week

Course Outline


The Basics, Coming up with a Design and basic Rendering

- It’s about the bigger picture.

Gathering reference. Breaking down your idea. Blocking out your scene in Maya Basics. Clean simple texture - Creating a simple ground texture?


Practicing Texture Making Substance Designer

- Let’s get the basics right

Brick Wall Texture - Substance Designer Advanced Walls - Model wall detail and unwrap, apply texture and import to Marmoset.


Mubox Basics: Sculpting and Texturing Brick

Brick Low poly and UV’s, cage in Maya. Brick High poly in Mudbox Basics. Brick Export, Baking and Texturing in Substance Designer.


Making a Column: Part I (Modeling and Sculpting)

Column modeling and sculpting high poly Column Maya modeling and unwrap low poly


Making a Column Part II ( Baking and Texturing)

- Let’s get cracking!

Column Substance Painter Basics and Baking Column Substance Painter Texturing


Putting it all together

Cover extra useful tools and hotkeys inside of Maya. Make broken versions of the columns. Build the scene and showcase it all together


Foliage Basics

- Alpha Cards

Modeling and baking grass Creating vine cards


Foliage Building a Tree

Building a trunk Designing a canopy


Hero Prop Gate (Part I)

Gate High Poly in Maya - practice edge loop control. Gate Low Poly and unwrap in Maya.


Hero Prop Gate (Part II)

Gate Substance Painter importing and baking Gate Substance Painter Texturing


  • Hardsurface Modeler
  • Texture Artists
  • Game Environment Artists
  • Prop Artists
  • Architectural Previz