Intro to Production Modeling
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Registration Starts On
August 7, 2017
Class Begins On
October 14, 2017
Juan Pablo Chen
3D Modeler
Juan Pablo is currently a senior 3D Modeler at Dreamworks Animation for the past 8 years working on many titles such as Shrek 4, Puss n Boots, Megamind, Turbo, and Kung Fu Panda 3. Prior to that he had worked at Bluesky Studios for 3 years on Ice Age 2 , Horton Hears a Who, Ice Age 3, and Rio. Juan has always been interested in the CG field since growing up and one of his main passions is to learn anything he can and to share his knowledge with his peers. He is excited to be an instructor here at CGMA, and looks forward to meeting new students / future peers.

Course Description

The aim of this course is to expose you to all of the things that you need in order to be successful in a professional work environment as a 3d modeler. During this class, you're going to learn how to streamline yourself to be a fast, efficient and effective Character Artist. One of the core issues that junior artists face when working at a large company is learning how to acclimate to the studio environment. This course will teach you what the expectations are for production modeling and what it’s like to work in a production team.

Prerequisites: A basic knowledge of Maya and some Zbrush and Substance Painter knowledge recommended

Course Format

Course Format: Standard
Duration: 5 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.

*For classes with less than 6 students feedback may be provided during the live Q&A session.

Course Outline

Wk1

Essence of Design

Wk2

Topology

Wk3

Being an efficient artist

Wk4

Technical best practices

Wk5

Presenting your work

Careers

  • Hardsurface Modeler
  • Creature Designer
  • Game Environment Artists
  • Prop Artists
  • Visual Development Artist
  • Game Character Artists
  • Architectural Previz
  • Visual Effects Artists
  • Concept Artist