This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your hair creation skills for games.
Length: 6 Weeks.
Lectures: Pre-Recorded each week
Assignment: Deadlines each week.
Feedback: Individual recorded.
QandA: Once a week
*For classes with fewer than 6 students feedback may be provided during the live QandA session.
Card theory/card creation
Make the asset, part 1
Make the asset, part 2
Make the asset, part 3
Finalize asset and put in Unreal