This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial concept to final model. You will learn to deliver creative and appealing models that are optimized for real-time game engines. The course will go over geometry, design, texturing, and rendering--all to create fully-realized weapons and props for your portfolio.
Course pre-requisites: Knowledge of 3D modeling workflows and finction of preferred 3D package; basic understanding of unwrapping 3D models
Software requirements: Autodesk Maya, Zbrush 4R7 or later, Substance Painter 2017, Marmoset Toolbag 3, PureRef
Length: 6 Weeks.
Lectures: Pre-Recorded each week
Assignment: Deadlines each week.
Feedback: Individual recorded.
QandA: Once a week
*For classes with fewer than 6 students feedback may be provided during the live QandA session.
Introduction and reference gathering
Scene Preparation and Block-Out Phase
High Poly Modeling
Low Poly Modeling
Unwrapping and Baking