Kevin is an artist, game developer, and educator based in Berlin, Germany. He is currently a Senior Environment Artist at Bigpoint GmbH. He has over 10 years of experience in the games industry on 8 AAA titles in various genres. His credits include several Blizzard games, such as Diablo III, Diablo III: Reaper of Souls, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Litch King , Starcraft II: Legacy of the Void, Total War: Warhammer. He has previously taught at Gnomon School of Visual Effects, instructing students on real-time asset creation, texturing, and world building, as well as portfolio mentoring.
In this course you will create finished key environment assets and props that will work together in a stylized game environment. We will look at various stylistic approaches to games. Lectures and assignments will explore different styles for hand-painting textures, blocking out your scene, modeling your stylized assets, and creating final stylized textures for your assets. The goal is to create a fully-rendered collection of assets that you can include in your portfolio. Software used in this course includes: Maya, Photoshop, Z Brush, 3D Coat, Marmoset, and UDK 4.
Skill Level: Intermediate
Pre-reqs: Knowledge of Maya, ZBrush, Photoshop, and Unreal Engine; knowledge of drawing and digital painting also required; other course pre-reqs include Intro to Production Modeling, Vegetation & Plants for Games, and Intro to Environment Art
Course Format: Standard
Duration: 10 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with fewer than 6 students feedback may be provided during the live QandA session.
Estimated time for course work: 10-20 hours per week
Stylized is not Dead! Intro to stylized gaming and why it’s relevant to the future of gaming
2.5 D: Working with a fixed camera
Intro to final assignment: create environment for UDK 4 using current Gen technology to achieve stylized look
Intro to final assignment: Zbrush the stylized
UV town, using 3D Coat as our UV weapon
Technical tips for Zbrush
From bake to stylized texture
Creating tile-able textures using base sculpts in Zbrush