Texturing for Games or a solid foundation of creating textures for 3D assets and basic knowledge of material shader networks.
Course Format: Standard
Duration: 5 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with less than 6 students feedback may be provided during the live QandA session.
Conceptualizing the textures: creating a concept image to design our character's textures
Surface Detail: sculpting realistic skin surface details, such as pores and wrinkles
Skin Color: building a realistic skin color in Mari
Gums, Teeth and fabric textures: inner mouth textures like teeth and gums; fabric textures for the jacket and t-shirt
Shading in Maya/Vray: using our exported textures from Mari and Zbrush, we'll build shaders for theskin, fabric, and metals; we'll render the final project in Vray