Elective | 3D Classroom. CG Master Academy
Character Creation for Games
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Registration Starts On
Monday, Nov 13th 2017
Class Begins On
February 3, 2018
Damon Woods
Senior Character Artist
Damon has worked on Metal Gear 5: The Phantom Pain, Ultimate Spiderman, Ironman and Captain America: Heroes United,. He currently works for Konami in Los Angeles. Additional Accomplishments: Multiple works and tutorials published in 3D World Magazine and 3D Artist Magazine. Work recently featured on the cover of 3D Artist Magazine issue 80 (The Centurion). Top Row on ZBrush central (Queen of the Sea)

Course Description

The theory behind this course is to tie in the process of the previous term into this one, finalizing your character for your demo reel. You will be also creating more characters and creatures using all the tips and tricks you have gathered thus far. This term will focus on creating high resolution textures and shaders to bring your character to life. This will be the completion class for the entire characters from head to toe.

Skill Level: Advanced

Pre-reqs: CGMA Character Arts Program

Course Format

Course Format: Standard
Duration: 10 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week. 

*For classes with fewer than 6 students feedback may be provided during the live Q&A session.

Estimated time for course work: 10-20 hours per week

Course Outline


Body proportions, blockout modeling, primary form sculpting


Head sculpting and detailing hair and face guts blockout


Clothing sculpting and detailing


Gear and hard surface modeling


Retopology, UV layout, shaders setup


Texture process part I, Base Textures and Material Breakup


Texture process part II Skin and Cloth detail


Texture process part IIl Hard Surface and detail


Texture process part IV, Hair texture, finalizing textures


Character presentation, posing, turnaround renders sculpt and in-game, and beauty render


  • Creature Designer
  • Concept Artist
  • Prop Artists
  • Visual Development Artist