The theory behind this course is to tie in the process of the previous term into this one, finalizing your character for your demo reel. You will be also creating more characters and creatures using all the tips and tricks you have gathered thus far. This term will focus on creating high resolution textures and shaders to bring your character to life. This will be the completion class for the entire characters from head to toe.
Skill Level: Advanced
Pre-reqs: CGMA Character Arts Program
Course Format: Standard
Duration: 10 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with fewer than 6 students feedback may be provided during the live Q&A session.
Estimated time for course work: 10-20 hours per week
Body proportions, blockout modeling, primary form sculpting
Head sculpting and detailing hair and face guts blockout
Clothing sculpting and detailing
Gear and hard surface modeling
Retopology, UV layout, shaders setup
Texture process part I, Base Textures and Material Breakup
Texture process part II Skin and Cloth detail
Texture process part IIl Hard Surface and detail
Texture process part IV, Hair texture, finalizing textures
Character presentation, posing, turnaround renders sculpt and in-game, and beauty render