Anatomy for Production
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Registration Starts On
Monday, Nov 13th 2017
Class Begins On
February 3, 2018
Christian Bull
3D Character Model/Sculptor
By day, Christian is a freelance character and creature sculptor and concept artist, working in film VFX. By night, a traditional draftsman and sculptor and sculpture/anatomy instructor. He has 8 years of experience in games, TV, and film production, including working as a lead modeler at Double Negative. Film credits include Man of Steel, Captain Phillips, Total Recall, John Carter, and V for Vendetta. He has a BA(hons) degree in Computer Animation and Visualization from Bournemouth University, and studied sculpture and drawing at the Florence Academy of Art.

Course Description

The objective of this class is to understand anatomy in terms of shape, form and function. For each week we will study a different portion of the upper human body, find ways to simplify the muscle and bone structures, and how these impact or are impacted by the movements of the body. Through a series of sculpts, we will attempt to find ways of simplifying the human figure in ways that are easily understood and easily recreatable. Focus will include shoulders, head, neck, back, torso regions and arms. Full body sculpture focus and lower body will be addressed and studied in the 2nd portion of your Anatomy training.

During the 2nd half of your Anatomy training, you will be learning key fundamentals of tying in the upper body to the lower extremities and how it will affect your full form. You will learn about the key fundamentals of recreating believable and fully functioning anatomy.

Skill Level: Intermediate

Pre-reqs: Knowledge of ZBrush and digital sculpting strongly recommended; course pre-reqs include Intro to Production Modeling

Software:

- Zbrush
- Mudbox

Course Format

Course Format: Standard
Duration: 10 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week. 

*For classes with fewer than 6 students feedback may be provided during the live Q&A session.

Estimated time for course work: 10-20 hours per week

Course Outline

Wk1

Introduction, and establishing course themes

Wk2

Skeletal masses, proportions

Wk3

The torso

Wk4

The torso continued, the neck and shoulder girdle

Wk5

The arms

Wk6

The lower body overview

Wk7

The leg

Wk8

The Foot

Wk9

Tying in the Full Figure

Wk10

Finalizing the full figure

Careers

  • Game Character Artists
  • Creature Designer
  • Concept Artist
  • Prop Artists
  • Visual Development Artist
  • Visual Effects Artists