Creature Sculpting
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Registration Starts On
Monday, Nov 13th 2017
Class Begins On
February 3, 2018
Tyler Breon
Freelance/Lead Artist

Tyler is an artist with 11+ years in games on titles like God of War, Uncharted, and Gears of War. Currently working at Monolith Productions on Middle Earth: Shadow of War. One of his proudest achievements is creating the mountain-sized titan Cronos in God of War 3.

You can check out his website here.

Course Description

In this class students will combine their knowledge of human and animal anatomy to create imaginary but believable musculature & details, and also learn different approaches to building creatures from provided concept. The course will cover design principles like proportion, rhythm and emphasis in relation to creature sculpting.

Skill Level: Intermediate

Pre-reqs: Knowledge of ZBrush and digital sculpting strongly recommended; course pre-reqs include Anatomy for Production and Animal Anatomy

Course Format

Course Format: Standard
Duration: 5 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week. 

*For classes with fewer than 6 students feedback may be provided during the live Q&A session.

Estimated time for course work: 10-20 hours per week

Course Outline

Wk1

Course Outline, Reading Concept, Reference, Silhouette Blocking, Primitive forms

Wk2

Proportion, Musculature, Rounds vs. Flats, Landmarks, Rhythm

Wk3

Tertiary Forms, Retaining structure, Detail Guides, Movement, Wrinkles, Fat

Wk4

Head Asymmetry, Emphasis, Detailing Scale & Bone, Refining Materials and Transitions

Wk5

Minotaur bust (combines weeks 1-4): reference & concept, forms & landmarks, wrinkles & details

Careers

  • In this class students will combine their knowledge of human and animal anatomy to create imaginary but believable musculature &
  • Concept Artist
  • Game Character Artists
  • Prop Artists
  • Illustrator
  • Visual Effects Artists
  • Visual Development Artist
  • Comic Book Illustrator