Omar Gatica is currently a Sr. Lighting Artist at Infinity Ward studios. He has been working in the video game industry since 2005. Working professionally at AAA studios including NC-Soft, Activision, Naughty Dog and Neversoft. Over the last decade, he has shipped such titles as Guild Wars, Uncharted 1, 2, 3 and Call of Duty - Ghosts. Most recently, he shipped the latest installment of Call of Duty - Infinite Warfare.
Students will be given an intermediate introduction to the science, technology, and art of lighting. In the first half of the course, they will learn the fundamentals of how light works, how we simulate and emulate the physical characteristics of light in a digital environment, and how we can break all the rules for the sake of art. The second half of the course will demonstrate some different approaches to lighting various scenes for visual appeal, mood, story and gameplay. (*note: this course description and course outline are subject to change)
Skill Level: Beginner to Intermediate
Pre-reqs: Knowledge of Maya (or equivalent 3D software) and Unreal Engine
Course Format: Standard
Duration: 10 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with fewer than 6 students feedback may be provided during the live Q&A session.
Estimated time for course work: 10-20 hours per week
Exterior Environment 1
Exterior Environment 2
Interior Environment 1
MP vs. SP
Cut-scenes: Environment Lighting
Cut-scenes: Character Lighting
Final Project (continued)