Level Design for Games
Help us spread the word!
Registration Starts On
October 23, 2017
Class Begins On
January 27, 2018
Emilia Schatz
Emilia Schatz is a lead game designer at Naughty Dog and has been making games professionally for more than 15 years. She was recognized by Fast Company Magazine as one of the 100 Most Creative People in Business for 2017. In the seven years she’s been at Naughty Dog, she worked on Uncharted 3, Uncharted 4, The Last of Us, and is currently helping to lead design on The Last of Us, Part II. Em is known especially for her puzzle designs and environmental level layout. The first public gameplay reveals for both Uncharted 3 and 4 featured her level designs.

Course Description

In this course you will learn how to take a game level from concept to a 3D playable space. You will design the layout of the level, create the Blockmesh in Maya, and demonstrate how the player moves through the environment. The lectures will include explorations of game mechanics and psychology of the player. The course will focus on the technical aspects of level design, including scripting and game pipelines, as well as how the design supports the game narrative and draws the player into the gameplay. This course will cover programming and scripting, player psychology and immersion, level layout and player flow, game architecture and aesthetics, and considering the narrative and character development of the game.

Standard Format:

Length: 10 weeks

Lectures: Pre-recorded each week

Assignments: Deadlines each week

Feedback: Individual recorded

Q&A: Once a week

*For classes with fewer than 6 students, feedback may be provided during the live Q&A session


  • Game Designer
  • Level Designer
  • Game Environment Artist