This introductory course for Marvelous Designer will go into detail about most of the tools and different techniques used to create clothing for game development. This course will start with going over the basic user interface, creating some simple fabric objects and then transitioning into full clothing for males and female avatars. Also the course will demonstrate how to export and clean the models inside of Zbrush and Maya. Finally, demonstrate a quick overview for creating different clothing folds from adding animation inside of Marvelous Designer.
Please check out the class prerequisites
Course Format: Standard
Duration: 5 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with less than 6 students feedback may be provided during the live QandA session.
Introduction, UI, Import, Export, Basic Mesh. Creating basic fabric meshes (table cloth, cushion, and pillow)
Overall more depth into marvelous tools and functions. Creating a pouches, scarf and balaclava
Create a blouse and a dress/skirt with a corset. Explain and create the bounding volumes around a character
Creating pants with straps, knee pads, etc. Creating shirt with pocket and straps
Importing into zbrush (turning to quads and keeping subdivisions). Importing into MD with animation blend maps (fold variations)
Marvelous Designer allows you to build a rich wardrobe for your characters where each garment can be modified and reused. Every shirt or dress you create can be transformed in endless ways between outfits and characters.
Designing ‘true to life’ virtual garments is easy with the Marvelous Designer user interface. Textural coordinates are packaged along with your patterns for simple data translation and use. And via its preset library users can edit the physical properties of garments, along with: textures, fabrics, and simulations.
Marvelous Designer’s animation cache functionality- with high-polygon modeling -makes it possible to capture the realistic movement of clothing when draped onto moving characters, whether they are running, jumping, or twirling midair.
Easily create and edit rectangular, circular, or any other polygon shaped patterns with Marvelous Designer. Moving point/segment in parallel/perpendicular fashion, moving point/segment via input value, or dividing the segment in proportion- have never been easier.