Tyler is an artist with 11+ years in games on titles like God of War, Uncharted, and Gears of War. Currently working at Monolith Productions on Middle Earth: Shadow of War. One of his proudest achievements is creating the mountain-sized titan Cronos in God of War 3.
You can check out his website here.
In this class students will combine their knowledge of human and animal anatomy to create imaginary but believable musculature & details, and also learn different approaches to building creatures from provided concept. The course will cover design principles like proportion, rhythm and emphasis in relation to creature sculpting.
Course Format: Standard
Duration: 5 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with less than 6 students feedback may be provided during the live QandA session.
Course Outline, Reading Concept, Reference, Silhouette Blocking, Primitive forms
Proportion, Musculature, Rounds vs. Flats, Landmarks, Rhythm
Tertiary Forms, Retaining structure, Detail Guides, Movement, Wrinkles, Fat
Head Asymmetry, Emphasis, Detailing Scale & Bone, Refining Materials and Transitions
Minotaur bust (combines weeks 1-4): reference & concept, forms & landmarks, wrinkles & details