Course Format: Standard
Duration: 10 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with less than 6 students feedback may be provided during the live QandA session.
Body proportions, blockout modeling, primary form sculpting
Head sculpting and detailing hair and face guts blockout
Clothing sculpting and detailing
Gear and hard surface modeling
Retopology, UV layout, shaders setup
Texture process part I, Base Textures and Material Breakup
Texture process part II Skin and Cloth detail
Texture process part IIl Hard Surface and detail
Texture process part IV, Hair texture, finalizing textures
Character presentation, posing, turnaround renders sculpt and in-game, and beauty render