Texturing for Games
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Registration Starts On
May 8, 2017
Class Begins On
3rd Week of July | 2017
Nathan Brock
Senior Character Artist
Nathan is a Senior Character Artist living in Carlsbad, CA. He graduated Savannah College of Art and Design in 2004, with a BFA in Computer Art. With over 13 years of experience he has worked on a range of games including mmo’s, mobile, and first person shooters. Works include titles such as Vanguard: Saga of Heroes, Defiance, and Arkane’s newest title Prey.

Course Description

This class will focus on creating high resolution textures and shaders to bring your character to life. The texturing specifically will focus on the character bust, pin-pointing major detail areas such as the facial skin, eyes, teeth, lips and ears. You will also be focusing on the more difficult and intricate portions of texturing, such as skin details, man-made materials and hair/fur.

Course Outline

Wk1

Core themes and major groups of the upper body

Wk2

The creation of additional maps for creating a realistic head

Wk3

Ddo, Substance Designer and Marmoset toolkit strategies for prop design

Wk4

Hand painted fundamentals creature assets

Wk5

Final Image and presentation

Careers

  • Game Character Artists
  • Texture Artists
  • Game Environment Artists
  • Prop Artists
  • Concept Artist
  • Visual Effects Artists
  • Visual Development Artist