Texturing for Games
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Registration Starts On
March 13, 2017
Class Begins On
1st Week of May | 2017
Nathan Brock
Senior Character Artist
Nathan is a Senior Character Artist living in Carlsbad, CA. He graduated Savannah College of Art and Design in 2004, with a BFA in Computer Art. With over 13 years of experience he has worked on a range of games including mmo’s, mobile, and first person shooters. Works include titles such as Vanguard: Saga of Heroes, Defiance, and Arkane’s newest title Prey.

Course Description

This class will focus on creating high resolution textures and shaders to bring your character to life. The texturing specifically will focus on the character bust, pin-pointing major detail areas such as the facial skin, eyes, teeth, lips and ears. You will also be focusing on the more difficult and intricate portions of texturing, such as skin details, man-made materials and hair/fur.

Course Outline


Core themes and major groups of the upper body


The creation of additional maps for creating a realistic head


Ddo, Substance Designer and Marmoset toolkit strategies for prop design


Hand painted fundamentals creature assets


Final Image and presentation


  • Game Character Artists
  • Texture Artists
  • Game Environment Artists
  • Prop Artists
  • Concept Artist
  • Visual Effects Artists
  • Visual Development Artist