Intro to Production Modeling
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Registration Starts On
May 8, 2017
Class Begins On
Sunday, July 23, 2017

Course Description

The aim of this course is to expose you to all of the things that you need in order to be successful in a professional work environment as a 3d modeler. During this class, you're going to learn how to streamline yourself to be a fast, efficient and effective Character Artist. One of the core issues that junior artists face when working at a large company is learning how to acclimate to the studio environment. This course will teach you what the expectations are for production modeling and what it’s like to work in a production team.

Course Format

Course Format: Standard
Duration: 5 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.

*For classes with less than 6 students feedback may be provided during the live Q&A session.

Course Outline

Wk1

Essence of Design

Wk2

Topology

Wk3

Being an efficient artist

Wk4

Technical best practices

Wk5

Presenting your work

Careers

  • Hardsurface Modeler
  • Creature Designer
  • Game Environment Artists
  • Prop Artists
  • Visual Development Artist
  • Game Character Artists
  • Architectural Previz
  • Visual Effects Artists
  • Concept Artist