Character Creation for Games
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Registration Starts On
March 13, 2017
Class Begins On
1st Week of May | 2017
Damon Woods
Senior Character Artist
Damon has worked on Metal Gear 5: The Phantom Pain, Ultimate Spiderman, Ironman and Captain America: Heroes United,. He currently works for Konami in Los Angeles. Additional Accomplishments: Multiple works and tutorials published in 3D World Magazine and 3D Artist Magazine. Work recently featured on the cover of 3D Artist Magazine issue 80 (The Centurion). Top Row on ZBrush central (Queen of the Sea)

Course Description

The theory behind this course is to tie in the process of the previous term into this one, finalizing your character for your demo reel. You will be also creating more characters and creatures using all the tips and tricks you have gathered thus far. This term will focus on creating high resolution textures and shaders to bring your character to life. This will be the completion class for the entire characters from head to toe.

Course Outline

Wk1

Body proportions, blockout modeling, primary form sculpting

Wk2

Head sculpting and detailing hair and face guts blockout

Wk3

Clothing sculpting and detailing

Wk4

Gear and hard surface modeling

Wk5

Retopology, UV layout, shaders setup

Wk6

Texture process part I, Base Textures and Material Breakup

Wk7

Texture process part II Skin and Cloth detail

Wk8

Texture process part IIl Hard Surface and detail

Wk9

Texture process part IV, Hair texture, finalizing textures

Wk10

Character presentation, posing, turnaround renders sculpt and in-game, and beauty render

Careers

  • Creature Designer
  • Concept Artist
  • Prop Artists
  • Visual Development Artist